Section 1.2 Vectors
In many of our applications in 2d and 3d, we will encounter quantities that have both a magnitude (like a distance) and also a direction. Such quantities are called vectors. That is, a vector is a quantity which has both a direction and a magnitude, like a velocity. If you are moving, the magnitude (length) of your velocity vector is your speed (distance travelled per unit time) and the direction of your velocity vector is your direction of motion. To specify a vector in three dimensions you have to give three components, just as for a point. To draw the vector with components you can draw an arrow from the point to the point
Similarly, to specify a vector in two dimensions you have to give two components and to draw the vector with components you can draw an arrow from the point to the point
There are many situations in which it is preferable to draw a vector with its tail at some point other than the origin. For example, it is natural to draw the velocity vector of a moving particle with the tail of the velocity vector at the position of the particle, whether or not the particle is at the origin. The sketch below shows a moving particle and its velocity vector at two different times.
As a second example, suppose that you are analyzing the motion of a pendulum. There are three forces acting on the pendulum bob: gravity which is pulling the bob straight down, tension in the rod, which is pulling the bob in the direction of the rod, and air resistance which is pulling the bob in a direction opposite to its direction of motion. All three forces are acting on the bob. So it is natural to draw all three arrows representing the forces with their tails at the bob.
In this text, we will used bold faced letters, like to designate vectors. In handwriting, it is clearer to use a small overhead arrow, as in instead. Also, when we want to emphasise that some quantity is a number, rather than a vector, we will call the number a scalar.
β1β
Some people use an underline, as in rather than an arrow.
Both points and vectors in 2d are specified by two numbers. Until you get used to this, it might confuse you sometimes β does a given pair of numbers represent a point or a vector? To distinguish between the components of a vector and the coordinates of the point at its head, when its tail is at some point other than the origin, we shall use angle brackets rather than round brackets around the components of a vector. For example, the figure below shows the two-dimensional vector drawn in three different positions. In each case, when the tail is at the point the head is at We warn you that, out in the real world, no one uses notation that distinguishes between components of a vector and the coordinates of its head β usually round brackets are used for both. It is up to you to keep straight which is being referred to.
β2β
Or, in the Wikipedia jargon, disambiguate.
β3β
OK. OK. Out in that (admittedly very small) part of the real world that actually knows what a vector is.
By way of summary,
Subsection 1.2.1 Addition of Vectors and Multiplication of a Vector by a Scalar
Just as we have done many times in the CLP texts, when we define a new type of object, we want to understand how it interacts with the basic operations of addition and multiplication. Vectors are no different, and we shall shortly see a natural way to define addition of vectors. Multiplication will be more subtle, and we shall start with multiplication of a vector by a number (rather than with multiplication of a vector by another vector).
By way of motivation for the definitions of addition and multiplication by a number, imagine that we are out for a walk on the -plane.
- Suppose that we take a step and, in doing so, we move
units parallel to the -axis and units parallel to the -axis. Then we say that is the displacement vector for the step. Suppose now that we take a second step which moves us an additional units parallel to the -axis and an additional units parallel to the -axis, as in the figure on the left below. So the displacement vector for the second step is All together, we have moved units parallel to the -axis and units parallel to the -axis. The displacement vector for the two steps combined is We shall define the sum of and denoted by to be - Suppose now that, instead, we decide to step in the same direction as the first step above, but to move twice as far, as in the figure on the right below. That is, our step will move us
units in the direction of the -axis and units in the direction of the -axis and the corresponding displacement vector will be We shall define the product of the number and the vector denoted by to be
Here are the formal definitions.
Definition 1.2.2. Adding Vectors and Multiplying a Vector by a Number.
Pictorially, you add the vector to the vector by drawing with its tail at the head of and then drawing a vector from the tail of to the head of as in the figure on the left below. For a number we can draw the vector by just
- changing the vector
βs length by the factor and, - if
reversing the arrowβs direction,
as in the other two figures below.
The special case of multiplication by appears so frequently that is given the shorter notation That is,
To subtract from pictorially, you may add (which is drawn by reversing the direction of ) to Alternatively, if you draw and with their tails at a common point, then is the vector from the head of to the head of That is, is the vector you must add to in order to get
The operations of addition and multiplication by a scalar that we have just defined are quite natural and rarely cause any problems, because they inherit from the real numbers the properties of addition and multiplication that you are used to.
Theorem 1.2.3. Properties of Addition and Scalar Multiplication.
We have just been introduced to many definitions. Letβs see some of them in action.
Example 1.2.4.
For example, if
then
and
Definition 1.2.5.
There are some vectors that occur sufficiently commonly that they are given special names. One is the vector Some others are the βstandard basis vectorsβ.
Definition 1.2.6.
Weβll explain the little hats in the notation shortly. Some people rename and to and respectively. Using the above properties we have, for all vectors,
A sum of numbers times vectors, like is called a linear combination of the vectors. Thus all vectors can be expressed as linear combinations of the standard basis vectors. This makes basis vectors very helpful in computations. The standard basis vectors are unit vectors, meaning that they are of length one, where the length of a vector is denoted and is defined by
β4β
The notation is also used for the length of
Definition 1.2.7. Length of a Vector.
Example 1.2.8.
Recall that multiplying a vector by a positive number changes the length of the vector by a factor without changing the direction of the vector. So (assuming that is a unit vector that has the same direction as For example, is a unit vector that points in the same direction as
Example 1.2.9.
We go for a walk on a flat Earth. We use a coordinate system with the positive x-axis pointing due east and the positive y-axis pointing due north. We
- start at the origin and
- walk due east for 4 units and then
- walk northeast for
units and then - head towards the point
but we only go - one third of the way.
We will now use vectors to figure out our final location.
- On the first leg of our walk, we go 4 units in the positive
-direction. So our displacement vector β the vector whose tail is at our starting point and whose head is at the end point of the first leg β is As we started at we finish the first leg of the walk at - On the second leg of our walk, our direction of motion is northeast, i.e. is
above the direction of the positive -axis. Looking at the figure on the right above, we see that our displacement vector, for the second leg of the walk, has to be in the same direction as the vector So our displacement vector is the vector of length with the same direction as The vector has length and so has length one and our displacement vector is with its tail at the starting point of the second leg of the walk, then its head will be at and that is the end point of the second leg of the walk. - On the final leg of our walk, we start at
and walk towards The vector from to is As we go only one third of the way, our final displacement vector is the starting point of the final leg, then its head will be at and that is the end point of the final leg of the walk, and our final location.
Subsection 1.2.2 The Dot Product
Letβs get back to the arithmetic operations of addition and multiplication. We will be using both scalars and vectors. So, for each operation there are three possibilities that we need to explore:
- βscalar plus scalarβ, βscalar plus vectorβ and βvector plus vectorβ
- βscalar times scalarβ, βscalar times vectorβ and βvector times vectorβ
We have been using βscalar plus scalarβ and βscalar times scalarβ since childhood. βvector plus vectorβ and βscalar times vectorβ were just defined above. There is no sensible way to define βscalar plus vectorβ, so we wonβt. This leaves βvector times vectorβ. There are actually two widely used such products. The first is the dot product, which is the topic of this section, and which is used to easily determine the angle (or more precisely, ) between two vectors. Weβll get to the second, the cross product, later.
Here is preview of what we will do in this dot product subsection Β§1.2.2. We are going to give two formulae for the dot product, of the pair of vectors and
- The first formula is
We will take it as our official definition of This formula provides us with an easy way to compute dot products. -
The second formula is
where is the angle between andWe will show, in Theorem 1.2.11 below, that this second formula always gives the same answer as the first formula. The second formula provides us with an easy way to determine the angle between two vectors. In particular, it provides us with an easy way to test whether or not two vectors are perpendicular to each other. For example, the vectors and have dot productThis tell us as the angle between the two vectors obeys so that That is, the two vectors are perpendicular to each other.
After we give our official definition of the dot product in Definition 1.2.10, and give the important properties of the dot product, including the formula in Theorem 1.2.11, weβll give some examples. Finally, to see the dot product in action, weβll define what it means to project one vector on another vector and give an example.
Definition 1.2.10. Dot Product.
The properties of the dot product are as follows:
Theorem 1.2.11. Properties of the Dot Product.
Proof.
Properties 0 through 5 are almost immediate consequences of the definition. For example, for property 3 (which is called the distributive law) in dimension 2,
Property 6 is sufficiently important that it is often used as the definition of dot product. It is not at all an obvious consequence of the definition. To verify it, we just write in two different ways. The first expresses in terms of It is
Here, for example, means that the equality is a consequence of property 1. The second way we write involves and follows from the cosine law for triangles. Just in case you donβt remember the cosine law, weβll derive it right now! Start by applying Pythagoras to the shaded triangle in the right hand figure of
That triangle is a right triangle whose hypotenuse has length and whose other two sides have lengths and So Pythagoras gives
This is precisely the cosine law. Observe that, when this reduces to, (surprise!) Pythagorasβ theorem.
β5β
You may be used to seeing it written as where and are the lengths of the three sides of the triangle and is the angle opposite the side of length
Setting our two expressions for equal to each other,
cancelling the and common to both sides
and dividing by gives
which is exactly property 6.
Property 7 follows directly from property 6. First note that the dot product is zero if and only if at least one of the three factors is zero. The first factor is zero if and only if The second factor is zero if and only if The third factor is zero if and only if for some integer which in turn is true if and only if and are mutually perpendicular.
Because of Property 7 of Theorem 1.2.11, the dot product can be used to test whether or not two vectors are perpendicular to each other. That is, whether or not the angle between the two vectors is Another name for βperpendicularβ is βorthogonalβ. Testing for orthogonality is one of the main uses of the dot product.
β6β
The concepts of the dot product and perpendicularity have been generalized a lot in mathematics (for example, from 2d and 3d vectors to functions). The generalization of the dot product is called the βinner productβ and the generalization of perpendicularity is called βorthogonalityβ.
Example 1.2.12.
Consider the three vectors
Their dot products
tell us that is perpendicular to both and Since both the first dot product tells us that the angle, between and obeys
Dot products are also used to compute projections. First, hereβs the definition.
Definition 1.2.13. Projection.
Draw two vectors, and with their tails at a common point and drop a perpendicular from the head of to the line that passes through both the head and tail of By definition, the projection of the vector on the vector is the vector from the tail of to the point on the line where the perpendicular hits.
Now letβs develop a formula for the projection of on Denote by the angle between and If is no more than as in the figure on the left above, the length of the projection of on is By Property 6 of Theorem 1.2.11, so the projection is a vector whose length is and whose direction is given by the unit vector Hence
If is larger than as in the figure on the right above, the projection has length and direction In this case
too. So the formula
Equation 1.2.14.
is applicable whenever We may rewrite The coefficient, of the unit vector is called the component of in the direction As a special case, if happens to be a unit vector, which, for emphasis, weβll now write has the projection formula simplifies to
Equation 1.2.15.
Example 1.2.16.
In this example, we will find the projection of the vector on the vector as in the figure
One use of projections is to βresolve forcesβ. There is an example in the next (optional) section.
Subsection 1.2.3 (Optional) Using Dot Products to Resolve Forces β The Pendulum
Model a pendulum by a mass that is connected to a hinge by an idealized rod that is massless and of fixed length Denote by the angle between the rod and vertical. The forces acting on the mass are
- gravity, which has magnitude
and direction - tension in the rod, whose magnitude
automatically adjusts itself so that the distance between the mass and the hinge is fixed at (so that the rod does not stretch or contract) and whose direction is always parallel to the rod, - and possibly some frictional forces, like friction in the hinge and air resistance. Assume that the total frictional force has magnitude proportionalto the speed of the mass and has direction opposite to the direction of motion of the mass. Weβll call the constant of proportionality
β7β
The behaviour of air resistance (sometimes called drag) is pretty complicated. Weβre using a reasonable low speed approximation. At high speeds drag is typically proportional to the square of the speed.
where is the angle between the rod and vertical at time We are now going to use Newtonβs law of motion
to determine now evolves in time. By definition, the velocity and acceleration vectors for the position vector are
β8β
For a more comprehensive treatment of derivatives of vector-valued functions and in particular of velocity and acceleration, see Section 1.6 in this text and Section 1.1 in the CLP-4 text.
So, the velocity and acceleration vectors of our mass are
The negative of the velocity vector is so the total frictional force is
with our constant of proportionality.
The vector
has magnitude and direction parallel to the rod pointing from the mass towards the hinge and so is the force due to tension in the rod.
Hence, for this physical system, Newtonβs law of motion is
This is a rather complicated looking equation. Writing out its - and -components doesnβt help. They also look complicated. Instead, the equation can be considerably simplified (and consequently better understood) by βtaking its components parallel to and perpendicular to the direction of motionβ. From the velocity vector we see that is a unit vector parallel to the direction of motion at time Recall, from 1.2.15, that the projection of any vector on any unit vector (with the βhatβ on reminding ourselves that the vector is a unit vector) is
The coefficient is, by definition, the component of in the direction So, by dotting both sides of the equation of motion with we extract the component parallel to the direction of motion. Since
this gives
which is easily solved. There are systematic procedures for finding the solution, but weβll just guess.
When there is no friction (so that ), we would expect the pendulum to just oscillate. So it is natural to guess
which is an oscillation with (unknown) amplitude frequency (radians per unit time) and phase Substituting this guess into the left hand side, yields
When there is some, but not too much, friction, so that is relatively small, we would expect βoscillation with decaying amplitudeβ. So we guess
for some constant decay rate to be determined. With this guess,
and the left hand side
vanishes if and The second equation tells us the decay rate and then the first tells us the frequency
When there is a lot of friction (namely when so that the frequency is not a real number), we would expect damping without oscillation and so would guess You can determine the allowed values of by substituting this guess in.
To extract the components perpendicular to the direction of motion, we dot with rather than Note that, because
the vector really is perpendicular to the direction of motion. Since
This equation just determines the tension
in the rod, once you know
Subsection 1.2.4 (Optional) Areas of Parallelograms
A parallelogram is naturally determined by the two vectors that define its sides. Weβll now develop a formula for the area of a parallelogram in terms of these two vectors.
Construct a parallelogram as follows. Pick two vectors and Draw them with their tails at a common point. Then draw a second time with its tail at the head of and draw a second time with its tail at the head of If the common point is the origin, you get a picture like the figure below.
Any parallelogram can be constructed like this if you pick the common point and two vectors appropriately. Letβs compute the area of the parallelogram. The area of the large rectangle with vertices and is The parallelogram we want can be extracted from the large rectangle by deleting the two small rectangles (each of area ), and the two lightly shaded triangles (each of area ), and the two darkly shaded triangles (each of area ). So the desired
In the above figure, we have implicitly assumed that and In words, we have assumed that both vectors lie in the first quadrant and that lies above By simply interchanging and in the picture and throughout the argument, we see that when and so that the vector lies below the area of the parallelogram is In fact, all cases are covered by the formula
Equation 1.2.17.
and is called the determinant of the matrix
β9β
The topics of matrices and determinants appear prominently in linear algebra courses. We are only going to use them as notation, and we will explicitly explain that notation. A linear algebra course is not a prerequisite for this text.
with rows and The determinant of a matrix is the product of the diagonal entries minus the product of the off-diagonal entries.
determine a parallelepiped (three dimensional parallelogram). Its volume is given by the formula
Equation 1.2.18.
This formula is called βexpansion along the top rowβ. There is one term in the formula for each entry in the top row of the matrix. The term is a sign times the entry itself times the determinant of the matrix gotten by deleting the row and column that contains the entry. The sign alternates, starting with a β β.
We shall not prove this formula completely here. It gets a little tedious. But, there is one case in which we can easily verify that the volume of the parallelepiped is really given by the absolute value of the claimed determinant. If the vectors and happen to lie in the plane, so that then
β10β
For a full derivation, see Example 1.2.25
The first factor, is the -coordinate of the one vector not contained in the -plane. It is (up to a sign) the height of the parallelepiped. The second factor is, up to a sign, the area of the parallelogram determined by and This parallelogram forms the base of the parallelepiped. The product is indeed, up to a sign, the volume of the parallelepiped. That the formula is true in general is a consequence of the fact (that we will not prove) that the value of a determinant does not change when one rotates the coordinate system and that one can always rotate our coordinate axes around so that and both lie in the -plane.
Subsection 1.2.5 The Cross Product
We have already seen two different products involving vectors β the multiplication of a vector by a scalar and the dot product of two vectors. The dot product of two vectors yields a scalar. We now introduce another product of two vectors, called the cross product. The cross product of two vectors will give a vector. There are applications which have two vectors as inputs and produce one vector as an output, and which are related to the cross product. Here is a very brief mention of two such applications. We will look at them in much more detail later.
-
Consider a parallelogram in three dimensions. A parallelogram is naturally determined by the two vectors that define its sides. One measure of the size of a parallelogram is its area. One way to specify the orientation of the parallelogram is to give a vector that is perpendicular to it. A very compact way to encode both the area and the orientation of the parallelogram is to give a vector whose direction is perpendicular to the plane in which it lies and whose magnitude is its area. We shall see that such a vector can be easily constructed by taking the cross product (definition coming shortly) of the two vectors that give the sides of the parallelogram.
-
Imagine a rigid body which is rotating at a rate
radians per second about an axis whose direction is given by the unit vector Let be any point on the body. We shall see, in the (optional) Β§1.2.7, that the velocity, of the point is the cross product (again, definition coming shortly) of the vector with the vector from any point on the axis of rotation to
Finally, here is the definition of the cross product. Note that it applies only to vectors in three dimensions.
Definition 1.2.19. Cross Product.
Note that each component has the form The index of the first in component number of is just after in the list The index of the first is just before in the list.
For example, for component number
There is a much better way to remember this definition. Recall that a matrix is an array of numbers having two rows and two columns and that the determinant of a matrix is defined by
It is the product of the entries on the diagonal minus the product of the entries not on the diagonal.
A matrix is an array of numbers having three rows and three columns.
You will shortly see why the entries in the top row have been given the rather peculiar names and The determinant of a matrix can be defined in terms of some determinants by
This formula is called βexpansion of the determinant along the top rowβ. There is one term in the formula for each entry in the top row. The term is a sign times the entry itself times the determinant of the matrix gotten by deleting the row and column that contains the entry. The sign alternates, starting with a If we now replace by by and by we get exactly the formula for of Definition 1.2.19. That is the reason for the peculiar choice of names for the matrix entries. So
is a mnemonic device for remembering the definition of It is also good from the point of view of evaluating Here are several examples in which we use the determinant mnemonic device to evaluate cross products.
Example 1.2.20.
In this example, weβll use the mnemonic device to compute two very simple cross products. First
Second
Note that, unlike most (or maybe even all) products that you have seen before, is not the same as
Example 1.2.21.
In this example, weβll use the mnemonic device to compute two more complicated cross products. Let and First
Second
Here are some important observations.
Example 1.2.22.
Yet again we use the mnemonic device to compute a more complicated cross product. This time let and Then
We shall see in Theorem 1.2.23 below that it is not a fluke that the cross product is It is a consequence of the fact that and are parallel.
We now move on to learning about the properties of the cross product. Our first properties lead up to a more intuitive geometric definition of which is better for interpreting These properties of the cross product, which state that is a vector and then determine its direction and length, are as follows. We will collect these properties, and a few others, into a theorem shortly.
- (0)
- (1)
Proof.
To check that and are perpendicular, one just has to check that the dot product The six terms in
cancel pairwise. The computation showing that is similar.
Proof.
The formula is gotten by verifying that
is equal to
To see that is the area of the parallelogram with sides and just recall that the area of any parallelogram is given by the length of its base times its height. Think of as the base of the parallelogram. Then is the length of the base and is the height.
These properties almost determine Property 1 forces the vector to lie on the line perpendicular to the plane containing and There are precisely two vectors on this line that have the length given by property 2. In the left hand figure of
the two vectors are labeled and Which of these two candidates is correct is determined by the right hand rule, which says that if you form your right hand into a fist with your fingers curling from to then when you stick your thumb straight out from the fist, it points in the direction of This is illustrated in the figure on the right above. The important special cases
β11β
That the cross product uses the right hand rule, rather than the left hand rule, is an example of the tyranny of the masses β only roughly 10\% of humans are left-handed.
β12β
This figure is a variant of
https://commons.wikimedia.org/wiki/File:Right_hand_rule_simple.png
- (3)
-
The product of any two standard basis vectors, taken in the order of the arrows in the figure, is the third standard basis vector. Going against the arrows introduces a minus sign.
- (4)
Outline of Proof.
We have already seen that the right hand side has the correct length and, except possibly for a sign, direction. To check that the right hand rule holds in general, rotate your coordinate system around so that points along the positive axis and lies in the -plane with positive component. That is and with Then
β13β
Note that as you translate or rotate the coordinate system, the right hand rule is preserved. If obey the right hand rule so do their rotated and translated versions.
The first term vanishes by property 2, because the angle between and is zero. So, by property 3, points along the positive axis, which is consistent with the right hand rule.
The analog of property 7 of the dot product (which says that is zero if and only if or or ) follows immediately from property 2.
- (5)
The remaining properties are all tools for helping do computations with cross products. Here is a theorem which summarizes the properties of the cross product. We have already seen the first five. The other properties are all tools for helping do computations with cross products.
Theorem 1.2.23. Properties of the Cross Product.
Proof.
We have already seen the proofs up to number 5. Numbers 6, 7 and 8 follow immediately from the definition, using a little algebra. To prove numbers 9 and 10 we just write out the definitions of the left hand sides and the right hand sides and observe that they are equal.
- (9)
- The left hand side isThe right hand side isThe left and right hand sides are the same.
- (10)
- We will give the straightforward, but slightly tedious, computations in (the optional) Β§1.2.6.
Warning 1.2.24.
Example 1.2.25.
As an illustration of the properties of the dot and cross product, we now derive the formula for the volume of the parallelepiped with edges that was mentioned in Β§1.2.4.
The volume of the parallelepiped is the area of its base times its height. The base is the parallelogram with sides and Its area is the length of its base, which is times its height, which is (Drop a perpendicular from the head of to the line containing ). Here is the angle between and So the area of the base is by property 2 of the cross product.
β14β
This is a simple integral calculus exercise.
To get the height of the parallelepiped, we drop a perpendicular from the head of to the line that passes through the tail of and is perpendicular to the base of the parallelepiped. In other words, from the head of to the line that contains both the head and the tail of So the height of the parallelepiped is (The absolute values have been included because if the angle between and happens to be greater than the produced by taking the dot product of and ) will be negative.)
All together
Example 1.2.26.
As a concrete example of the computation of the volume of a parallelepiped, we consider the parallelepiped with edges
Here is a sketch.
The base of the parallelepiped is the parallelogram with sides and It is the shaded parallelogram in the sketch above. As
We should not be surprised that has direction
has to be perpendicular to both and and- both
and lie in the -plane, - so that
has to the perpendicular to the -plane, - so that
has to the parallel to the -axis.
The area of the base, i.e. of the shaded parallelogram in the figure above, is
and the volume of the parallelepiped is
Subsection 1.2.6 (Optional) Some Vector Identities
Here are a few identities involving dot and cross products.
Lemma 1.2.27.
Proof of (a).
We proved this in Theorem 1.2.23, by evaluating the left and right hand sides, and observing that they are the same. Here is a second proof, in which we again write out both sides, but this time we express them in terms of determinants.
Exchanging two rows in a determinant changes the sign of the determinant. Moving the top row of a determinant to the bottom row requires two exchanges of rows. So the two determinants are equal.
Proof of (b).
The proof is not exceptionally difficult β just write out both sides and grind. Substituting in
gives, for the left hand side,
On the other hand, the right hand side
The last formula that we had for the left hand side is the same as the last formula we had for the right hand side. Oof! This is a little tedious to do by hand. But any computer algebra system will do it for you in a flash.
Proof of (c).
We just apply part (b) three times
Subsection 1.2.7 (Optional) Application of Cross Products to Rotational Motion
In most computations involving rotational motion, the cross product shows up in one form or another. This is one of the main applications of the cross product. Consider, for example, a rigid body which is rotating at a constant rate of radians per second about an axis whose direction is given by the unit vector Let be any point on the body. Letβs figure out its velocity. Pick any point on the axis of rotation and designate it as the origin of our coordinate system. Denote by the vector from the origin to the point Let denote the angle between and As time progresses the point sweeps out a circle of radius
In one second travels along an arc that subtends an angle of radians, which is the fraction of a full circle. The length of this arc is so travels the distance in one second and its speed, which is also the length of its velocity vector, is
Now we just need to figure out the direction of the velocity vector. That is, the direction of motion of the point Imagine that both and lie in the plane of a piece of paper, as in the figure above. Then points either straight into or straight out of the page and consequently is perpendicular to both and To distinguish between the βinto the pageβ and βout of the pageβ cases, letβs impose the conventions that and the axis of rotation is chosen to obey the right hand rule, meaning that if the thumb of your right hand is pointing in the direction then your fingers are pointing in the direction of motion of the rigid body. Under these conventions, the velocity vector obeys
obey the right hand rule
That is, is exactly It is conventional to define the βangular velocityβ of a rigid body to be vector That is, the vector with length given by the rate of rotation and direction given by the axis of rotation of the rigid body. In particular, the bigger the rate of rotation, the longer the angular velocity vector. In terms of this angular velocity vector, the velocity of the point is
Subsection 1.2.8 (Optional) Application of Cross Products to Rotating Reference Frames
Imagine a moving particle that is being tracked by two observers.
- One observer is fixed (out in space) and measures the position of the particle to be
- The other observer is tied to a merry-go-round (the Earth) and measures the position of the particle to be
The merry-go-round is sketched in the figure on the left below. It is rotating about the -axis at a (constant) rate of radians per second. The vector whose length is the rate of rotation and whose direction is the axis of rotation, is called the angular velocity.
The - and -axes of the moving observer are painted in red on the merry-go-round. The figure on the right above shows a top view of the merry-go-round. The - and -axes of the moving observer are again red. The - and -axes of the fixed observer are blue. We are assuming that at time the -axis of the moving observer and the -axis of the fixed observer coincide. As the merry-go-round is rotating at radians per second, the angle between the -axis and -axis after seconds is
As an example, suppose that the moving particle is tied to the tip of the moving observerβs unit vector. Then
In general, denote by the coordinates of the unit -vector of the moving observer at time as measured by the fixed observer. Similarly for the unit -vector, and for the unit -vector. As the merry-go-round is rotating about the -axis at a rate of radians per second, the angle between the -axis and -axis after seconds is and
The position of the moving particle, as seen by the fixed observer is
Differentiating, the velocity of the moving particle, as measured by the fixed observer is
(You could also verify that these are correct by putting in and explicitly computing the cross products.) So
Differentiating a second time, the acceleration of the moving particle (which is also where is the net force being applied to the particle and is the mass of the particle) as measured by the fixed observer is
Recall that the angular velocity does not depend on time. The rotating observer sees as sees as and sees as and so sees
where, as usual,
So the acceleration of the particle seen by the moving observer is
Here
is the sum of all external forces acting on the moving particle, is called the Coriolis force and is called the centrifugal force.
As an example, suppose that you are the moving particle and that you are at the edge of the merry-go-round. Letβs say and you are at Then is the friction that the surface of the merry-go-round applies to the soles of your shoes. If you are just standing there, so that and the friction exactly cancels the centrifugal force so that you remain at Assume that Now suppose that you start walking around the edge of the merry-go-round. Then, at and
- if you walk in the direction of rotation (with speed one), as in the figure on the left below,
and the Coriolis force tries to push you off of the merry-go-round, while - if you walk opposite to the direction of rotation (with speed one), as in the figure on the right below,
so that the Coriolis force tries to pull you into the centre of the merry-go-round.
On a rotating ball, such as the Earth, the Coriolis force deflects wind to the right (counterclockwise) in the northern hemisphere and to the left (clockwise) is the southern hemisphere. In particular, hurricanes/cyclones/typhoons rotate counterclockwise in the northern hemisphere and clockwise in the southern hemisphere. On the other hand, when it comes to water draining out of, for example, a toilet, Coriolis force effects are dominated by other factors like asymmetry of the toilet.
Exercises 1.2.9 Exercises
Exercise Group.
Exercises β Stage 1
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Consider the following statement: βIf and if then β If the statment is true, prove it. If the statement is false, give a counterexample.
12.
Consider the following statement: βThe vector is of the form for some real numbers and β If the statement is true, prove it. If the statement is false, give a counterexample.
13.
What geometric conclusions can you draw from
14.
What geometric conclusions can you draw from
15.
- Sketch, in a single figure,
- the triangle with vertices
and and - the circumscribing circle for the triangle (i.e. the circle that goes through all three vertices), and
- the vectors
from to from to from to where is the centre of the circumscribing circle.
Then add to the sketch and evaluate, from the sketch,- the projection of the vector
on the vector and - the projection of the vector
on the vector
- Determine
- Evaluate, using the formula 1.2.14,
- the projection of the vector
on the vector and - the projection of the vector
on the vector
Exercise Group.
Exercises β Stage 2
16.
17.
Use vectors to prove that the line joining the midpoints of two sides of a triangle is parallel to the third side and half its length.
18.
19. (β³).
20.
21.
22.
23.
24.
25.
26.
Compute
27.
28.
29.
30. (β³).
A particle of unit mass whose position in space at time is has angular momentum If for a scalar function show that is constant, i.e. does not change with time. Here denotes
Exercise Group.
Exercises β Stage 3
31.
Show that the diagonals of a parallelogram bisect each other.
32.
33.
Find the angle between the diagonal of a cube and the diagonal of one of its faces.
34.
Consider a skier who is sliding without friction on the hill in a two dimensional world. The skier is subject to two forces. One is gravity. The other acts perpendicularly to the hill. The second force automatically adjusts its magnitude so as to prevent the skier from burrowing into the hill. Suppose that the skier became airborne at some with How fast was the skier going?
35.
A marble is placed on the plane The coordinate system has been chosen so that the positive -axis points straight up. The coefficient is nonzero and the coefficients and are not both zero. In which direction does the marble roll? Why were the conditions β β and β not both zeroβ imposed?
36.
Show that
37.
Show that
38.
Derive a formula for that involves dot but not cross products.
39.
40.
(Three dimensional Pythagorean Theorem) A solid body in space with exactly four vertices is called a tetrahedron. Let and be the areas of the four faces of a tetrahedron. Suppose that the three edges meeting at the vertex opposite the face of area are perpendicular to each other. Show that
41.
(Three dimensional law of cosines) Let and be the areas of the four faces of a tetrahedron. Let be the angle between the faces with areas and be the angle between the faces with areas and and be the angle between the faces with areas and (By definition, the angle between two faces is the angle between the normal vectors to the faces.) Show that